Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Dominating Blow Attack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. Path of Building: Splash would only be for Clearing maps, not for single target. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. 0c fire dot aura cluser 3. The build is very squishy and get his tankiness from minion taunt and the very good clearspeed through occultist explosions. I also noticed higher rewards in simulacrum. The divergent is around 1. Performance is good. 1 Summoned Raging Spirits: 50: Phantasmal: Minions can't be Damaged for 0. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). Recipes. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. You want chaos. Viper Strike Attack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)% Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. Your journey from Level 1 to Level 40 will be. 5 million DPS, which isn't nothing, but it's also not a lot. 0. Every target hit will splash, hydrosphere can be hit and splashed off. It ALREADY is better, then you have to realize I didn't even account for the quality on added chaos or melee phys, which makes. What you are. Support, Melee, Attack, Strike, AoE. Divergent Melee Splash. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. With non-divergent melee splash and Hydrosphere up I should be doing about 4. 10% less damage 45% more attack speed 3 attacks (100+122+144 = 122 avg) total avg multiplier: 59. I basically only switch to multistrike when doing pinancles or in the sanctum. Disclaimer: In my 3. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. Whirling Blades can drop anywhere. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. (lets be honest, your arent using splash on it though) But divergent doesnt increase your single target dps at all so even if awakened only increased your dps by like 1%, it's still better in that scenario. It also grants a buff that causes the next unsupported movement skill more attack and cast speed on the next use on hit. SRS damage with added chaos = 739. Cannot be supported by Multistrike. Divergent Melee Splash Support. Awakened Fire Penetration. I'm with a 480 pDPS one handed axe and some other pretty sick items, with full ascendancy tree, at level 79 and I can barely do 16 maps. GLOVES The gloves are Triad Grip with 1 red and 3. that aoe hits the boss and hydrosphere. You can try address the spell supression issues by going Scion. Side note for Flicker enthusiasts, since we use Melee Splash. Buy. Divergent melee splash helps clear but I find with asenah it's not as needed. Anomalous Arrogance. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. As player hits disable hydro while minions doesn't (expecting this to be fully gone next league). Pulled off right it functionally doubles the spider's damage output I suppose on single target, so about 12mil Sirius/Shaper DPS. Buy. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Level: 1–20. Competition doesn’t sleep, especially in the City and aboard the Cancha Del Mar. Being near it grants you more attack speed. You'll also need to do some changes to the tree. Well I already suspected this from personal testing but Hydrosphere+Divergent melee splash has NOT been a ~100% more damage boost for the past 2 leagues. Same works with stuns as well. Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). Get a divergent melee splash. Grace. ) Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 239. Level 21. Hi! I was using divergent melee splash support (cause it drops to me) and idk if awakened has a better performance. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported. Go to the Library and do Siosa's quest Get frostbombIt only makes sense if you are using melee splash, because it causes the splashes to overlap. for. Quality 20. This is because the unintended interaction of Melee Splash cleaving on. Divergent Melee Splash is worth it when using hydrosphere. Swap melee splash > Multistrike for Piety boss fight Unlinked:. But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. Let's say I run a level 20 divergent melee splash (21 20% is 60ex so no. Some neat things that Boneshatter can take advantage of: Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere. 15% increased impale effect from 30% extra quality on impale support is also pretty strong on a champion. Spoiler. Side note for Flicker enthusiasts, since we use Melee Splash. Divergent Melee Splash Support. You'd need the support gem Melee Splash to get it (Divergent Melee Splash in order to avoid the damage penalty). MuskieGo • 7 mo. Trust your mind and strengthen. There are tacklers and then there are these guys. For buff use bloodrage. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. You could sacrifice some of that dps via opportunity cost (like melee splash support) for clearing. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Contribute. place the orb near the boss and double your dmg. 8 seconds. However now in the endgame my…With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. 2. 5% increased Attack Damage. All this was with 75/60% dodge and 84% evasion, fortify, sapp, wind dancer, and nearby enemies are blind. and make sure you get more than 20 quality on it, or get it to level 21. Do strikes gain that. 1. Melee Splash helps with making sure the weakest thing in the entire pack dies, whereas. Now about melee splash itself, While SRS has a very small inherent "splash" on their basic attack, melee splash would easily tenfold the hit area without it. Divergent Melee Splash Support. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Posted by koticgood on Dec 9, 2021, 11:41:50 AM. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Divergent Melee Splash 6. That being said, the increased crit dmg gem you lose for melee splash would have increased your golem dps by about 60% if they are in a 3% crit helmet. I also use Hydrosphere + Divergent Melee Splash on spiders to basically double their damage because since legion all strikes have small aoe so when Hydro is right at top of boss spiders will hit both boss and hydro, splash from hydro and that hits boss again. Its also the single best single target damage link if you can slot hydrosphere. If a non-unique enemy dies while affected by the debuff, the enemy's corpse. 6. In general strikes don't get that much for gem levels, with some exceptions like lightning strike where u get 1 more proj etc. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. It does take a bit to get used to frenzy's range and if you are leveling using this build I'd recommend buying the alt quality gems outright before you start rather than using the gems you'd get from the vendor,. 7s-ish cd. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support. 1M damage, that is already great. 1. If you use Divergent Melee Splash that results basically in double 5-link damage (because Melee Splash does not increase. Additional Effects. If I proc Berserk, and one totem I could easily sustain +11M DPS. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. Also for clearing while mapping use asenath on animate gaurdian with divergent melee splash instead of multistrike. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. Your gloves aren't from this world. 5 ex. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. Use anomalous convocation for the 40% minion move speed. Divergent Melee Splash Support. 21% awakened lvl5. spiders use viper strike. I wasn't playing a build that would benefit from it last league, so I never bothered to test it. Level 95 Hybrid Cyclone Occultist 3. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. Been using the build to map with divergent melee splash and predator for bosses/invitations. At level 20, Melee Physical Damage Support offers 49% more Melee Physical Damage compared to Minion Damage Support' s 39% more Damage and higher mana multiplier of 140%, but it adds more to all Damage, instead of. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere and have 'Strikes target an additional enemy' from e. 10 months ago. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Icon: 3. 13] 100% Delirious, Low Budget: Successful, Divergent Melee Splash - YouTube Path of Building: Splash would only be for. Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. Chaos Orbs. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage. I agree with your recommendation for the audience. Supported Skills deal Splash Damage to surrounding targets- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. 6k. Cost & Reservation Multiplier: 130%. Gooood. - Void Beacon jewels, flesh and flame. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. With divergent melee splash, it is only 1%. The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. 1. Trade . Divergent Multistrike Support 20%. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I was thinking since I already run an asenath glove on top of profane Bloom, if I just down one minion the whole pack will explode. When hydrosphere is on top of the boss, boss gets hit by main hit and the splash. Although we lose the default Area of Effect. Melee Splash hits ALL surrounding target, no matter how many there are. Here’s the secret. Get a divergent melee splash. Desecrate. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. Divergent. Business, Economics, and Finance. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. g. Divergent Melee Splash Support for 666. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. Divergent Multistrike. Trade . Oh and pob dps doesn't Include 100% more dmg multiplier from divergent melee splash and hydrosphere. You have Tribal Fury allocated and still use Melee Splash. The max resistances nodes are also not really necessary. Spoiler. That's also why divergent melee splash is better than awakened, the multiplier and interaction with hydrosphere basically doubles damage. Elaborating more on what I. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. . Divergent Flame Dash has like 2% chance to ignite and 2% MORE burning damage per 1% quality. Instead srs' small melee splash in multitarget high density content the HoA is definitive much faster clearing with the 35-40 projectiles of awakened fork and sniper's mark and it's unique range of tail. Supported Attacks deal (0-19)% more Damage with Bleeding. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem. Continue reading "Bobby Wagner. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Loyalty Tattoo of Kiloava. Increased Duration. Divergent Melee Splash is a sleeper gem. I'm at the point now where my minions (except zombies) rarely ever die - but the Redeemer fight is killing them. Free skill-sockets. Season 7. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Wiki wiki. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash making clear. The awakened melee splash is about 5-7c. Portal: Domain of Timeless Conflict. for. But the idea here is that the splash is for clear and minion damage is for giga tanky boys. Best is the block-mastery mana on block, or mystic. At that point you're sacrificing so much damage, why even go HS. Maybe a helm enchant for srs and work on crafting it. At that point you're sacrificing so much damage, why even go HS. Life: 4,277 124%. 4M poison. Then, with Splash, the spider will splash off the hydrosphere and hit the boss, basically getting a 2nd hit on the boss. The other and probally more major change is how you are moving, what I mean is your movement skill. Look to get both awakened minion damage and a divergent melee splash. 3. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. I used it before and it was charging up when hit by shock or chill effects. Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Requires Level 10 Dive through enemies, dealing weapon damage. With Diverget melee splash they will do more aoe damage than with awakened. But melee splash also interrupts the pulse chain, and makes your clear worse. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. Level Requires Level Strength. 6k. Divergent Melee Splash Support. 20. 2 days agoFantasy. Although we lose the default Area of Effect. Frost Blades can drop anywhere. Look at awakened unbound too. 0c 1 6. This is a MUST have. Spoiler. Ancestral Call and Melee Splash are very similar in their function but with a few small differences. Crypto Divergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage AoE Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Which is then multiplied by the amount of mobs. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Divine ire to spawn the spiders. But it's easy to try out and see what you like the best. Buy. Cost & Reservation Multiplier: 150%. Since Vaal Flicker Strike doesn't do damage until all 25 strikes have completed (and the damage from all strikes hit at once), can this work around the 1 second cooldown for Hydrosphere given you're running Tribal. Steelskin. I tested dot capped fang build with and without divergent melee splash in sim 30 with double explode, and got the same rewards for both. If memory serves, SRS Echo Multistrike Melee Phys Minion Damage is the top 5L assuming Hatred and Haste (Added Fire and quality Culling Strike come relatively close to MD). Even this isn’t enough to save melee /s. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. You'll also want to grab a Divergent Bone Offering and annoint Charisma to your amulet. Hi, I have this build up and running fairly well but I wondered why people still seemingly use divergent melee splash without hydrosphere (since it's nerfed interaction). . 18 PoBs I'm running Melee Splash for both single target and clear. All that said, the damage is probably higher with the Hydrosphere method, but trying to avoid your own skill on the target. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. 20/20 has 1% less splash damage, so your single target damage nearly doubles. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. when you link in divergent melee splash (attacks hit the other target for only 1% less dmg), the portion that hits the hydrosphere splashes onto the boss as well for only 1% less damage than the portion that directly hit the boss. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. Basically, most awakened gems just have better numbers, but it has big impact in terms of maxing buildPath of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Use anomalous vile toxin instead of withering touch if you run a self wither setup. 3 k es, SoL ghostdance, 40k ar unbuffed, offensive clusters, offensive helmet and offensive gloves triad grips, around 18M damage, real full 60% spellblock unbuffed, no gb, +88% max resistances, no mageblood, no vaal skills, 100% all elemental-ailments-immunities, 1 elemental damagereduction flask up, molten shell up, divergent frost shield up. Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). it solves the things i hated about cyclone being that it auto targets and repeates with multistrike. 3. enemy takes both the damage from the strike. Cannot support Vaal skills, channelling skills, or triggered skills. PoE Most Valuable Gems 3. Defensive layers: 100% Physical damage from hits taken as elemental damage: 50% - Lightning Coil, 16% - Helmet (can be 18% with greater ichors),Divergent Melee Splash Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Divine Blessing Support (20 / 20) Flame Dash. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Your clear is going to be pretty terrible without melee splash for Simu, drop minion dmg for melee splash if its simulacrum specific your damage feels lacking for. It will effectively double your DPS. Target additional enemies works with (divergent melee splash) and can effectively double/triple dps against multiple bosses (invitations, simulacrum, uber exarch after. 1. 1 seconds (vs 3. It does not grant a bonus to your character, but to skills in sockets connected to it. Life: 4,302 132%pobb. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Are people just using divergent melee splash for clear and gem swapping for single target? I can't seem to find any up to date information about it 2 5 Related Topics Action role. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). The Barracks is a part of the Monastery where The Smith resides. 0. 4 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills. in isn't affiliated with or endorsed by Grinding Gear Games in any wayAt the moment I'm using Melee Splash instead of Multistrike for mapping which gets the job done perfectly, but will likely pick up asenaths and go back to multi. Divergent Melee Splash Support. 75 attacks per second, so their average damage is 529. jscott18597 • 1 yr. So minions could hit it infinite times for double damage with divergent melee splash. Trust your mind and strengthen. Spiders use Viper Strike and all Strike skills hit in a very small area by default. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Level Effect. Supported Skills have 0. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. Divergent Melee Splash Support, Melee Splash Support . Thus, the spider hits the boss once, and then hits the hydrosphere once. ) with 20% quality. Divergent Melee Splash Support. GLOVES The gloves are Triad Grip with 1 red and 3. I killed Sirius, Eater of world, Searing exarch. I wonder if the poison damage of 'viper stirke' is doubled if 'viper strike + melee splash' is used with 'hydrosphere' and I wonder if trigger enchant my claw would be effective if that's possible. Just 2 plain spiders and only divergent melee splash as a skillgem. More dps. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. Currently I'm using Divergent Storm Burst, cast on channeling, Blazing salvo BUT with lifetap, that will be no a option after change to CI Hi riojanoO! In the spoiler "Attributes Requirements", "Tipps for beginning, levelling and gearing " and in "manamanager" are the Ttipps. Not the best mapper by any means, but decent enough. Raise Spiders - Arakaali's Fang Support Gems Divergent Melee Splash > Awakened Minion Damage > Divergent Multistrike Divergent Melee Splash so there won't be any damage penalties from Splash which will be beneficial for our Hydrosphere set up - check explanation on "Hydrosphere" below. Withering Touch Support 12%. If you don t do any bossing don t invest in Awakened Multistrike get divergent melee splash if you haven t yet. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. Horadric Malus Location. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. This is because the unintended interaction of Melee Splash cleaving on. Corrupted No. Divergent Melee Splash vs Awakened. This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. The Last to Die is a Scourge League NPC. For clear i would use minion damage and not multistrike. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Up to you though. Chance to Poison. AG + asenaths actually feels way better for clear than the Jugg Reaper setup. For single target bosses like Sirus I’d swap melee splash with Ruthless. Wiki wiki. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. You might know that divergent melee splash + hydrosphere doubles your dps. It has 0 uses since Tribal Fury is a 20% quality Divergent Melee splash. 373. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. 5 seconds average previous method, and 5. Also your carrion golem will die, so it and feeding frenzy are inconsistent. The awakened melee splash is about 5-7c. Divergent Melee Splash Support. You lose two gem slots though because you need to run arcanist brand linked with hydrosphere to consistently overlap the sphere onto the target. I'd like to farm some simulactrums too but the one i tried i felt way to squishy. I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. With 139% quality its almost 280% MORE burning damage. Ruthless was replaced by Divergent Melee Splash. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. for. You do not need any +1 additional strike targets to get this interaction to work. Divergent Mirror Arrow PoE; Perfect Skull Recipe 6 Cube Use — Diablo 2 Resurrected; Powerful Assault PoE; The Messenger Divination Card PoE – Farming Harbinger Fragment; Summon Skitterbots PoE Ball Lightning Build 3. Found The Squire and thought about spiders build my dps is really low and can't beat sirus A8, any tips?Damage to boss while hydrosphere is active on him means your splash damage from divergent melee splash (Supported Skills deal 1% less Damage to surrounding targets (20 quality effect)) reflects from boss to sphere and back again the boss which means you deal 99% more daamge to single target. Summon Raging Spirit. Divergent Melee Splash Support. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Boneshatter and melee splash. Attack, Melee, Support. . Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. Thinking about dropping melee splash and minion life to use anomalous despair+ intuitive link on AG for massive chaos res shred. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. 1M direct hit damage and 18. Cannot support Vaal skills, channelling skills or triggered skills. Horadric Malus is a Quest Item in Diablo 2. ES: 7,850Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. You can put Hydrosphere in your Divine Ire setup, or do it the way I do with Arcanist Brand (and use Desecrate degen to summon spiders). ago. Melee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 130%Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. If you can afford it Divergent melee splash is even better. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Quote this Post " pipettebymouth wrote:In town get ancestral warchief and replace Ancestral protector as well as remove melee splash (these two are no longer needed). 4. Awakened Fire Penetration. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Divergent: 10% increased Evasion Rating while Moving: 20: Item acquisition. Note that you. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. But it's easy to try out and see what you like the best.